Because I love you, a game about murder

So, this past weekend I ran the Game Development Club‘s Paper Jam. The theme was Murder, with the sub-theme Love. You can find the game I made here, or on the games page.

At the jam I was able to get play-tests going with both four and five players. It worked well with both numbers. I imagine it would also work well with more than five people, but I don’t expect it would be very interesting with fewer than four.

I’m happy with how the movement mechanic worked out. I wasn’t sure if players would have enough control over movement with the way the mechanic is set up, but it seemed good when we play-tested it, offering enough control to be able to manipulate people’s movement, without giving absolute control.

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