A game made during a 48 hour game jam run by the University of Waterloo Game Development Club. It basically turned out to be a combat prototype with some fun visual noise stuff happening (which is tied to the player’s health). I wanted to make a sort of free form combo system, but wasn’t able to fully develop that idea.
I’m quite fond of some of the enemy animations.
Made in Flash with flixel.
At some point I rewrote this using c++ and SDL with my on little engine, though I’ve never released that version in any capacity and never expanded the game beyond that.