Following a bit of feedback I got on the tigSource forums I went and did an update for how to be a girl.
Except it took me a whole month to actually get around to it. I have no real excuse for why it took so long; I haven’t been that busy. Safe to say, my enthusiasm to work further on it has now waned, so in the end I changed less than I had originally intended. I guess I let it sit too long.
I reworked how interruptions are handled, so they should now be less frequent and you’ll only encounter about five of them before the end. Hopefully they still cause frustration, but hopefully now it’s better directed. I’m a bad judge at the frustration the game causes, because it’s gotten to the point where I’m basically numbed to it.
The girl’s movement speed is increased a little after each interruption. You can also skip through any non-interruption dialogue by pressing the space bar (can’t skip interruptions, that would be against the point).
I was considering adding a couple more endings as a way of having consequences to exploring the rest of the environment (so there would be five instead of three). I haven’t done this, and I don’t think I will now. The endings I had in mind probably would not have done much to further the point of the game anyways, just made the environment a bit less vacuous.
At any rate, I have replaced the old version with the update, so you can play it here (small), or find it on the games page. And now it’s time for me to move my focus to other projects.